Measure and Area Tools

The other map tools available allow you to measure distances - the Measure tool ('M' keyboard shortcut), select one or more tokens -the Select tool ('A' keyboard shortcut), and move tokens - the Move tool ('V' keyboard shortcut).

The Measure tool

The Measure feature is designed to calculate the distances between two points on your map quickly. With a simple click and drag, you will see measurements unveil themselves before your eyes in your preferred unit - be it feet, meters, or lightyears.

Your fellow players can view your measurements in real-time, distinguished by the colour of your character token.

You can place waypoints on the Measure tool to calculate

The Circle tool

The Circle feature is designed to calculate the radius of a circle while displaying the whole circle on the map. With a simple click and drag, you will see measurements unveil themselves before your eyes in your preferred unit - be it feet, meters, or lightyears.

Your fellow players can view your measurements in real-time, distinguished by the color of your character token.

The Square tool

The Square feature is designed to calculate the width and berth of a square area drawn from a centre point. With a simple click and drag, you will see measurements unveil themselves before your eyes in your preferred unit - be it feet, meters, or lightyears.

Your fellow players can view your measurements in real-time, distinguished by the color of your character token.

The Cone tool

The Cone feature is designed to calculate a conical area that has the same length as its widest point. With a simple click and drag, you will see measurements unveil themselves before your eyes in your preferred unit - be it feet, meters, or lightyears.

Your fellow players can view your measurements in real-time, distinguished by the color of your character token.

More fun at the table, less fuss around it

The tavern falls quiet. You spent all week on this villain: the scarred voice, the secret letter, the slow reveal in the final act. Your players have other plans. They have just set fire to the only bridge out of town, the paladin is deep in an argument with a goat, and the rogue has quietly pocketed the letter that was supposed to unravel everything. Somewhere across the river, your villain stands alone in the rain, waiting for an entrance that will never come. The bard leans back, grinning. Four faces turn to you.

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