Connect LibreChat to Quest Portal

Add Quest Portal to a LibreChat instance as an MCP server.

The address to use: https://mcp.questportal.com/mcp

Steps from the vendor's documentation. Menu names change, so if a step doesn't match what you see, look for the closest option or check LibreChat's documentation: https://www.librechat.ai/docs/features/mcp

What you need

  • A Quest Portal account with Core or Pro, including the free trials. With Core your assistant can read your campaigns; with Pro it can also make changes.

  • A LibreChat instance where you can add MCP servers.

Set up

Step 1: Open MCP Settings. In the side panel, open MCP Settings and click Add MCP.

Step 2: Add Quest Portal. Name it Quest Portal, paste the server URL, choose the Streamable HTTPS transport and OAuth. Leave the client fields empty, tick I trust this application and click Create.

Step 3: Connect. Click Connect, then Continue with OAuth.

Step 4: Approve access in Quest Portal. A Quest Portal page opens in your browser. Sign in if asked, check what LibreChat is asking to use, and click Allow access.

Step 5: Use it in a chat. In the composer, click +, choose MCP Servers and select Quest Portal.

Good to know

  • Your role must be allowed to add MCP servers. An admin can also add Quest Portal in librechat.yaml with type: streamable-http and the server URL.

  • Revoke on the server card signs it out.

  • MCP servers work with models that can call tools, and are added to agents in the Agent Builder under Tools.

More help

See Connect Quest Portal to Claude and ChatGPT for what your assistant can do, what it can access and how to disconnect it. You can see and disconnect every connected assistant at https://app.questportal.com/settings/mcp.

More fun at the table, less fuss around it

The tavern falls quiet. You spent all week on this villain: the scarred voice, the secret letter, the slow reveal in the final act. Your players have other plans. They have just set fire to the only bridge out of town, the paladin is deep in an argument with a goat, and the rogue has quietly pocketed the letter that was supposed to unravel everything. Somewhere across the river, your villain stands alone in the rain, waiting for an entrance that will never come. The bard leans back, grinning. Four faces turn to you.

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