How do I make a D&D 5e character in Quest Portal?

Step 1 - Class, Race, Background

First things first, open the Dungeons and Dragons 5e (2014) Character Sheet Template, and click Create! Or if you have a pre-made character, you can ask the Game Master Assistant to import it for you. The Tabs in the D&D 5e Character Sheet Template break the character sheer into sections.



Start by choosing your race, class, and background. Each of these choices grants you different features that make your character unique.

Race, class, and background

If you can't find the race, class, or background you are looking for in our library, you can find more information on the internet. For backgrounds, you can also use Level Up 5e: Advanced for more background options.

Once you have chosen your Race, Class, and Background, you should mark it on your character sheet in the General and Background tabs. For Class, Race and Background features you can find them in the Background Tab at the bottom.

Head to the Status tab, change your Speed and Hit Die, if they need to be changed.



To edit the Hit Die Modifier, click the three dots, then Edit. In the Value field, type the size of the hit dice, and in Roll Formula, update the value of the dice in the formula.

Then, head to the General tab and mark what Skills and Saving Throws you are proficient in.

To add the proficiency to a Skill or Saving Throw, firstly type Yes in the Proficiency field of the applicable row, then use the three dot menu of the Roll Button to edit. In the formula section of the Roll Button, after the existing formula, type + Proficiency Bonus. Don't forget to press save. Repeat this for all Skills and Saving throws you are Proficient with.


At the bottom of the General Tab, you will find your Senses, Proficiencies and Languages. Fill out the table with the relevant information.

Step 2 - Ability Scores

Get your Ability Scores by either rolling, using standard array, or point buy:

  1. Rolling. Roll 4d6 (4d6dl)and drop the lowest number six times.

  2. Standard Array. Or use the standard array to allocate your character's ability scores:

  • 15

  • 14

  • 13

  • 12

  • 10

  • 8

  1. Point Buy. You have 27 points to spend on your Ability score. Keep in mind the max you can go is 15 before adding any bonuses from your Race.

Score

Cost

8

0

9

1

10

2

11

3

12

4

13

5

14

7

15

9

Once you have your ability score, it is time to assign them to the ability you want. Don't forget to add any bonuses from your Race to the correct modifier.

Ability Score

Modifier

1

-5

2-3

-4

4-5

-3

6-7

-2

8-9

-1

10-11

0

12-13

1

14-15

2

16-17

3

18-19

4

20

5

Once you have you Ability Scores, you will then need to edit the various Ability Modifiers Widgets in the General Tab. See the Hit Die editing above to learn how to edit the Modifiers. Once these Ability Modifier Widgets have been updated with the Ability Score, not Ability Modifier, it should update all the relevant Saving Throws and Skills.



Step 3 - Equipment

Choose armor, equipment, and weapons based on your class and background proficiencies.

Armor, Weapons, and Equipment.

Once you have chosen, head to the Inventory tab and fill out the Equipment Collection. Edit the text by clicking the cell. Any text the overflows, will be visible when you hover over the cell.



Then head to the Actions tab and fill out the information for your Weapons.



Click the three dots in the Attack or Damage roll button to update the information. Add a new row by clicking the + button on the Collections Widget.

Finally, in the Status tab, change your AC to match your chosen armor.



Step 4 - Spells

If your character can cast spells, you'll want to write them in the Spell Book tab.

Firstly, you'll want to change the Spellcast Ability Modifier and Spell Save DC modifiers to whichever Spellcasting Ability is relevant to your class.

Spells



Step 5 - Character Background

Now its time to add the final parts of what makes your character who they are - their history, personality traits, ideals, bonds and flaws - which you can get from your Background.

Go to the Background Tab and fill out all the information you want to flesh out your character. This also includes your appearance, alignment, and backstory.

Step 6 - Avatar

Finally, creating an Avatar for your new character. There are 3 different ways to do this: Generate Avatar (if you are a Pro Subscriber), Select from our selection, or Upload your own image.

Ensure you are editing your character, and you will see Avatar as an option on the right hand side. Click Avatar.

Generate Avatar: Genate from a written prompt, art style, genre, background and various ancestry and gender options. Our Generator will then create an image that you can use.

Select: Choose from one of our many pre made character portraits.

Upload: You can upload your own image straight to Quest portal

For a more in-depth breakdown, go toCharacter Avatars

Lastly, go to Token and customize your border. More info inCharacter Tokens


Once you have completed all these steps, you will have a D&D 5e character ready to play on Quest Portal!

More fun at the table, less fuss around it

The tavern falls quiet. You spent all week on this villain: the scarred voice, the secret letter, the slow reveal in the final act. Your players have other plans. They have just set fire to the only bridge out of town, the paladin is deep in an argument with a goat, and the rogue has quietly pocketed the letter that was supposed to unravel everything. Somewhere across the river, your villain stands alone in the rain, waiting for an entrance that will never come. The bard leans back, grinning. Four faces turn to you.

What do
you do?

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