Exploding
`3d6!` - Roll three d6s; any die that shows the maximum value is rolled again and the new result is added to the pool.
Example: Roll: [6, 3, 2] → The 6 explodes, roll again: [4] → Final Dice Pool: [6, 3, 2, 4], Total: 15
`3d6!>4` - Roll three d6s; any die that shows 4, 5, or 6 is rolled again and the new result is added to the pool.
Example: Roll: [5, 2, 4] → 5 and 4 explode, roll again: [3, 6] → The 6 explodes, roll again: [2] → Final Dice Pool: [5, 2, 4, 3, 6, 2], Total: 22
`3d6!!` - Roll three d6s with compounding explosions (the value of the additional roll is added to the exploding die).
Example: Roll: [6, 2, 6] → Both 6s explode, roll again: [5, 6] → The second 6 explodes, roll again: [3] → Final Values: [(6+5), 2, (6+6+3)] = [11, 2, 15], Total: 28
`3d6!p` - Roll three d6s with penetrating explosions (like standard exploding, but subtract 1 from the value of each additional die added to the pool).
Example: Roll: [6, 4, 6] → Both 6s explode, roll again: [5, 6] → The second 6 explodes, roll again: [2] → New dice values are (5-1)=4, (6-1)=5, (2-1)=1 → Final Dice Pool: [6, 4, 6, 4, 5, 1], Total: 26