Exploding

`3d6!` - Roll three d6s; any die that shows the maximum value is rolled again and the new result is added to the pool.

Example: Roll: [6, 3, 2] → The 6 explodes, roll again: [4] → Final Dice Pool: [6, 3, 2, 4], Total: 15

`3d6!>4` - Roll three d6s; any die that shows 4, 5, or 6 is rolled again and the new result is added to the pool.

Example: Roll: [5, 2, 4] → 5 and 4 explode, roll again: [3, 6] → The 6 explodes, roll again: [2] → Final Dice Pool: [5, 2, 4, 3, 6, 2], Total: 22

`3d6!!` - Roll three d6s with compounding explosions (the value of the additional roll is added to the exploding die).

Example: Roll: [6, 2, 6] → Both 6s explode, roll again: [5, 6] → The second 6 explodes, roll again: [3] → Final Values: [(6+5), 2, (6+6+3)] = [11, 2, 15], Total: 28

`3d6!p` - Roll three d6s with penetrating explosions (like standard exploding, but subtract 1 from the value of each additional die added to the pool).

Example: Roll: [6, 4, 6] → Both 6s explode, roll again: [5, 6] → The second 6 explodes, roll again: [2] → New dice values are (5-1)=4, (6-1)=5, (2-1)=1 → Final Dice Pool: [6, 4, 6, 4, 5, 1], Total: 26

More fun at the table, less fuss around it

The tavern falls quiet. You spent all week on this villain: the scarred voice, the secret letter, the slow reveal in the final act. Your players have other plans. They have just set fire to the only bridge out of town, the paladin is deep in an argument with a goat, and the rogue has quietly pocketed the letter that was supposed to unravel everything. Somewhere across the river, your villain stands alone in the rain, waiting for an entrance that will never come. The bard leans back, grinning. Four faces turn to you.

What do
you do?

Start Free

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