Rerolling

`3d6r1` - Roll three d6s, rerolling any 1s until they're not 1s

Example: Roll: `[1, 4, 6]` → Reroll the 1: `[3]` → Final Dice: `[3, 4, 6]`, Total: `3 + 4 + 6 = 13`

Example 2: Roll: `[1, 1, 5]` → Reroll the first 1: `[1]` → Reroll the new 1: `[4]` → Reroll the second initial 1: `[2]` → Final Dice: `[4, 2, 5]`, Total: `4 + 2 + 5 = 11`

`3d6ro<3` - Roll three d6s, rerolling any die showing 1, 2, or 3 once

Example: Roll: `[2, 5, 1]` → Reroll the 2 (once): `[6]` → Reroll the 1 (once): `[3]` → The new 3 is not rerolled. → Final Dice: `[6, 5, 3]`, Total: `6 + 5 + 3 = 14`

Note: If no target is specified, `r` defaults to rerolling 1s (`r=1`) and `ro` defaults to rerolling 1s once (`ro=1`).

More fun at the table, less fuss around it

The tavern falls quiet. You spent all week on this villain: the scarred voice, the secret letter, the slow reveal in the final act. Your players have other plans. They have just set fire to the only bridge out of town, the paladin is deep in an argument with a goat, and the rogue has quietly pocketed the letter that was supposed to unravel everything. Somewhere across the river, your villain stands alone in the rain, waiting for an entrance that will never come. The bard leans back, grinning. Four faces turn to you.

What do
you do?

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