Connect Devin to Quest Portal

Add Quest Portal to Devin: the CLI, Devin Desktop (formerly Windsurf) or the cloud agent.

The address to use: https://mcp.questportal.com/mcp

Steps from the vendor's documentation. Menu names change, so if a step doesn't match what you see, look for the closest option or check Cognition's documentation: https://docs.devin.ai/cli/extensibility/mcp/configuration.md

What you need

  • A Quest Portal account with Core or Pro, including the free trials. With Core your assistant can read your campaigns; with Pro it can also make changes.

  • Devin CLI, Devin Desktop (formerly Windsurf) or a Devin cloud account.

Set up

Step 1: Add the server. In a terminal, run:

Step 2: Sign in. Then run:

Step 3: Approve access in Quest Portal. A Quest Portal page opens in your browser. Sign in if asked, check what Devin is asking to use, and click Allow access.

Good to know

  • Windsurf is now Devin Desktop. In Devin Desktop the same setting is under Customize, then MCPs, where you click Authenticate.

  • In Devin's cloud app, open Customize, then MCPs, click Add MCP, then Add custom MCP. Choose HTTP, paste the server URL, choose OAuth, save and click Connect. You need the Manage MCP Servers permission.

  • Check the connection with devin mcp list. Remove it with devin mcp remove questportal.

  • You can install the Quest Portal plugin instead: devin plugins install QuestPortal/plugins#plugins/questportal-plugin.

More help

See Connect Quest Portal to Claude and ChatGPT for what your assistant can do, what it can access and how to disconnect it. You can see and disconnect every connected assistant at https://app.questportal.com/settings/mcp.

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The tavern falls quiet. You spent all week on this villain: the scarred voice, the secret letter, the slow reveal in the final act. Your players have other plans. They have just set fire to the only bridge out of town, the paladin is deep in an argument with a goat, and the rogue has quietly pocketed the letter that was supposed to unravel everything. Somewhere across the river, your villain stands alone in the rain, waiting for an entrance that will never come. The bard leans back, grinning. Four faces turn to you.

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