Connect Open WebUI to Quest Portal

Add Quest Portal to an Open WebUI instance as an MCP tool server.

The address to use: https://mcp.questportal.com/mcp

Steps from the vendor's documentation. Menu names change, so if a step doesn't match what you see, look for the closest option or check Open WebUI's documentation: https://docs.openwebui.com/features/extensibility/mcp/

What you need

  • A Quest Portal account with Core or Pro, including the free trials. With Core your assistant can read your campaigns; with Pro it can also make changes.

  • Administrator access to an Open WebUI instance.

Set up

Step 1: Open Integrations. Open Settings, then Admin, then Integrations. Under External Tool Servers, click Add Connection.

Step 2: Add Quest Portal. Set Type to MCP (Streamable HTTP), paste the server URL, set Auth to OAuth 2.1, click Register Client and then Save.

Step 3: Turn it on. In a chat, click +, choose Tools and turn on Quest Portal. Open WebUI sends you to sign in.

Step 4: Approve access in Quest Portal. A Quest Portal page opens in your browser. Sign in if asked, check what Open WebUI is asking to use, and click Allow access.

Good to know

  • Only administrators can add MCP servers, and Open WebUI must be version 0.6.31 or later with WEBUI_SECRET_KEY set.

  • Open WebUI advises against making a sign-in tool like this one a default tool on a model.

  • To remove it, delete the connection from the same Integrations page.

More help

See Connect Quest Portal to Claude and ChatGPT for what your assistant can do, what it can access and how to disconnect it. You can see and disconnect every connected assistant at https://app.questportal.com/settings/mcp.

More fun at the table, less fuss around it

The tavern falls quiet. You spent all week on this villain: the scarred voice, the secret letter, the slow reveal in the final act. Your players have other plans. They have just set fire to the only bridge out of town, the paladin is deep in an argument with a goat, and the rogue has quietly pocketed the letter that was supposed to unravel everything. Somewhere across the river, your villain stands alone in the rain, waiting for an entrance that will never come. The bard leans back, grinning. Four faces turn to you.

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