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From Turnip Field to Tomb: Three 0‑Level Souls for a DCC Funnel
In Dungeon Crawl Classics, you basically try to keep your hero alive. Funnel play only cares about dice, dirt, and bad decisions.

Blog
Introduction to Adventure
How you get your characters and players invested and interested in your narrative is a subtle art, unfortunately often reliant on tired tropes.

Blog
Murphy’s First Law for Game Masters
Murphy’s First Law ("If anything can go wrong, it will") hits hard at the tabletop. But with the right mindset and tools, you can handle surprise twists.