
Helgi
Dec 19, 2025 · 1 min read
Off to holiday time off Changelog
In the immortal words of Saint Rebecca "its Friday, Friday" and that means a little announcement from Quest Portal.
Scene folders can now be copied along with all their contents, both inside the same campaign and sent to other campaigns for your ease of use. We have merged a change to our dynamic lighting feature allowing the user to set Bright Light and Dim Light radius, conforming more with how D&D uses light, allowing your players to banish the dark with torches held high.
Along with that we fixed a nasty bug that caused dynamic lighting to become offset if the grid size of the campaign was changed after light was set. That is on top of a slew of other bug fixes and hardening as per usual.
We have also changed our blog structure to allow for a simple click on the author of the blog to get more of that authors work on our site, so if you have a favourite it should be easy to reach more of their work. We now have Discord log in as an option with more to follow on the Discord front.
And finally I want to mention that as the filthy socialist europeans that we are here in cold, dark Iceland, Quest Portal staff will be less visible for the next two weeks due to holiday (we call it Jól) break. We will be here and monitor any issues but we might take a little longer to respond then normal. Gleðileg Jól and we will show you more of what we are working on in the new year.
More fun at the table, less fuss around it
The tavern falls quiet. You spent all week on this villain: the scarred voice, the secret letter, the slow reveal in the final act. Your players have other plans. They have just set fire to the only bridge out of town, the paladin is deep in an argument with a goat, and the rogue has quietly pocketed the letter that was supposed to unravel everything. Somewhere across the river, your villain stands alone in the rain, waiting for an entrance that will never come. The bard leans back, grinning. Four faces turn to you.
What do
you do?