Changelog 9.01.2026
Welcome to the first QP Friday announcement of the year (last Friday did not count, nobody is showing up for work for one day) and while we are not so secretly working on a large secret project slated to launch next week we still have some quality of life updates for our users that have been merged this passed week.
First and foremost we have redesigned and greatly expanded marking conditions on tokens with seventeen pre-defined conditions (up from two) and the ability to set custom conditions (as pointed out by a user this is great for marking Concentration in the dragon game). We are open for further iterations on this feature so be sure to drop your ideas into the suggestions channel.
A further token focused feature is that we now have NPC Token Folders under the Token tool inside your game that follow the same organisation as NPC Character Folders, allowing the GM to quickly find tokens as needed.
Our Measure Tools have had an overhaul, adding Waypoint measurement for the Line tool as well as Circle, Square and Cone measurement capabilities. These should be simple quality of life tools benefiting a wide verity of games being played on QP.
#Bug Fixes and minor additions
Fixed bug where scrolling in the Assistant was not smooth enough.
Fixed bug where placing Roll Buttons negatively interacted with other assets
Added autoscroll inside NPC folders for easier management
Added autoscroll inside scene bar while dragging scenes for reorganisation
Added the ability to copy scenes and scene folders between campaigns (this was shipped before holidays but we forgot to mention it)
Finally, we have adjusted the amounts of credits received from subscriptions each payment period up by approx 20% so the next time your subscription renews you will receive more credits curtesy of Quest Portal!
Now lets greet the sun as it finally returns and play as many games as we can in the new year!
